Well, Six To Wound was going strong until a few of us had some real life stuff kick our asses.
Our intention is to bring this blog back and make it primarily about our 30K and 40K gaming, but we have no time table as of now.
In the mean time, check out Behaviour's 40k game, Eternal Crusade. Awesome stuff!
Thanks for your support.
Joe
Friday, May 2, 2014
Wednesday, March 20, 2013
Knights of the Sepulchre - Second Update
I have tons of in progress pics to post, but I
want to dip everything in wash before posting, so it will be a little while. I promise to post them incrementally as I go.
I originally designed the SK SM army to play as
vanilla space marines or Space Wolves. After
skimming through the SM codex a little more, I needed to make a
"Vulkan," and add a Salamanders option. It made perfect sense with all the melta guns I have in the army. In the future, I will make some multi-melta
devastators to have as an option instead of just the rocket launchers.
Thanks for looking.
Wednesday, March 6, 2013
Storm Wardens - Second Update
Storm Wardens 1500 points initial army
list.
So we decided to
create 1500 point armies to start, and we can add to them over time. My initial list is:
HQ-Turin MacLeod-
counts as Tycho. Can use either version
of Tycho, depending on opponent.
TP-Assault Squad- 5
Marines and Sgt. One plasma gun.
Razorback with Las/Plas. Scoring
unit.
TP-Assault Squad- 5
Marines and Sgt. One plasma gun.
Razorback with Las/Plas. Scoring unit.
TP-Assault Squad- 9
Marines and Sgt. Two Melta Guns. Scoring unit.
TP-Assault Squad- 9
Marines and Sgt. Two Melta Guns. Scoring unit.
TP- Death Company- 5
Marines.
TP- Death Company
Dreadnaught- with Heavy Flamer. Can
exchange Blood Fists for Blood Talons at no cost.
HS- Storm Raven- with
twin-linked multi-melta
E- Shanahy- counts as
Sanguinary Priest. With jump pack.
This is close to
1500, I don’t have my codex with me, might have to shave off some wargear.
The idea is to push
forward with the Death Company units in the Storm Raven for quick delivery to a
vulnerable enemy-held objective. After
delivery the Storm Raven will take anti-flyer position. Death company units will engage enemy,
allowing jump pack troops to advance in support. Razorbacks deliver Assault squads to nearer
objectives, and take up defensive fire positions once the troops are
delivered. Assault squads take and hold
objective. Should things go badly my
Jump Troops should be able to redeploy in support of my Razorback troops. The Death Company guys will just have to
cause as much damage as they can, in that instance, as there will be no way to
retrieve them after delivery.
The army in general
is very mobile, hopefully allowing me to pressure my opponents early and force
them to react to my moves rather than implement their own plans. The Death Company Dreadnaught comes with
Blood Fists, your typical STR 10 AP2 Dread weapons, but can swap to Blood
Talons, the Dreadnaught equivalent of lightning claws, for horde-style armies
(Orks, Tyranids, Daemons, etc.).
likewise Tycho can be used in either of his incarnations, depending on
which suits the opponent.
The next step would
be to add another Shanahy, add some bolters to the Storm Raven, possibly some
Sternguard and Devs for backfield support, and beef up the Death Company. Another possibility would be to swap out
Tycho for Dante, add a couple of Sanguinary Guard units, and go for supreme
mobility.
Sunday, March 3, 2013
Chaos Marines for the Dark Prince - Third Update
Garrett:
Noise Marines – First game and Painting Progress
So I played my first game
last week with the Noise Marine Army. I played against my friend Chad who was
running Black Templars with Grey Knight allies.
Here was the list I ran at 1500
HQ –
Lord w/ Black Mace, Plasma
Pistol, Sigil, MoS
7 Noise Marines – CC weapons
and Icon of Excess (FnP), Champ w/ Doom Siren
Rhino – Dirge Caster
Sorc – MoS, Rank 2 w/
Biomancy and Slaanesh Lore
5 Noise Marines – 3 Sonics,
1 Blast Master, Icon of Excess (FnP), 1 Champ w/ Doom Siren, Rhino
Troop
6 Noise marines - 1 Blast Master, 4 Sonic Blasters, Champ
6 Noise marines - 1 Blast Master, 4 Sonic Blasters, Champ
Fast
Heldrake – Baleflamer
Heavy
3 Obliterators
5 Havocs – 4 Autocannons
Total 1496
I am terrible at Battle
Reports but I lost 6-5 when his Emperor’s Champion unit made a run for the rear
objective and had the boost from his Warlord ability. I will say this, it was a
good win and Chad is always a great opponent. But man it was close.
That being said, the Noise
Marines and Heldrake owned the game. He could not get out of his Rhinos at all
for fear of being decimated. Any unit not in a vehicle was gone quickly. Tasty
from Blood of Kittens is right when he says “the Blastmaster is the best weapon
in the game.” It very much is. I tried to get rid of the Land Raider in Turn 2
when my Oblits came down and hit it with everything I had. Sadly it survived
and worked as a roadblock for most of the game. I made the mistake of being too
static and not moving my troops fast enough. I also always put an objective in
the middle of the board (we had 4). I need to stop doing this as he was able to
contest with what was left of his Grey Knight Termies.
Overall, the battle was
awesome. For the army I am thinking of ways to change up some areas. I do think
the Lord may have to switch out that Expensive as Hell Black Mace for the
Burning Brand and a Lightening Claw, but I have not decided yet if that would
work better? I think it will, since he is in a CC unit with a Doom Siren as
well. 2 templates at AP3 going off before an assault at I5 for NM is pretty
sick.
Saturday, March 2, 2013
Tuesday, February 12, 2013
Storm Wardens - First Update
Terry:
OK, this my first real Storm Wardens blog entry, and it's
mostly going to be about my design plans, and what bits I will be using for
these conversions. Since I am basing the
Storm Wardens on the Blood Angels, I will be starting with building two squads
of ten assault marines without jump packs (those will come later).
I am using space marine parts from all of the GW range, and
additionally I will be adding some aftermarket bits as well. Also, I invested in matching bases, to create
uniformity without distracting from the overall army look.

Storm Wardens are sort of Celt-y and Welsh-y, so I will be using one of my favorite motifs, Celtic highlanders. They traditionally wield claymores, and claymores can be either one-handed, basket hilted sort of blades, as well as the more popular two-handed greatsword type. I will be using both, my one-handers using Grey Knight halberd blades, and the two-handers using a variety of cool plastic swords I have collected over time.
I would like to give each of the characters some tartan, but
we shall see how well my skills can pull that off. Failing that, I will use furs and other
barbaric totem-y things to accentuate the Storm Warden feel.
My characters will also use helmets and/or backpacks from
aftermarket companies as well, to give them a sense of difference from the rank
and filers., and my Jumpers will use an aftermarket jump pack as well.
Storm Wardens are glory seekers, so I will be using that to replicate the blood thirst and aggressive feel of the Blood Angels.
I also commissioned custom shoulder pads from Shapeways. These are important because, while I want
each model to feel unique, I also want the force as a whole to have a unified
feel, so matching chapter shoulder pads will go a long way towards that.
The other shoulder will have a unit badge on it, Assault, Tactical, Elite, etc. , with a coupe of “special” shoulder pad styles for my characters and the Conall Cearnach, which are my Sanguinary Guard.
That's all for now, next step is to paint up several color
test models using various methods, and then to pick the one I want to use for
the army, and the next entry will detail that step.
Monday, February 11, 2013
Chaos Marines for the Dark Prince - Second Update
Garrett:
So I have finished the first unit of the Emperor's Children
army I am building. Right now at 1500 points it is a Unit of Noise Marines with
the following build:
7 Noise Marines - Close Combat Weapons, Icon of Excess, and
a Champion of Slaanesh with a Doom Siren. They will ride in a Rhino with a Dirge Caster on it.
The marjority of my army is very shooty. With Noise Marines
getting the Blastmaster fix I plan to run 3 more units of 6 Noise Marines with
Sonic Weapons and Blastmasters.
Once the army goes up to 1850 or 2000 this unit will be
increased to 10. Although I am not sure they will carry the Lord at that point
as he may be on a Steed of Slaanesh with spawn or a bike squad.
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