Wednesday, March 20, 2013

Knights of the Sepulchre - Second Update

 
I have tons of in progress pics to post, but I want to dip everything in wash before posting, so it will be a little while.  I promise to post them incrementally as I go.



I originally designed the SK SM army to play as vanilla space marines or Space Wolves.  After skimming through the SM codex a little more, I needed to make a "Vulkan," and add a Salamanders option.  It made perfect sense with all the melta guns I have in the army.  In the future, I will make some multi-melta devastators to have as an option instead of just the rocket launchers. 


 
The conversion is built off the original Vulkan fine cast model with a converted head, spear and flamer gauntlet.  Since this picture was taken, I replaced the old-school flamer pistol with a new Blood Angel flamer pistol bit.

 




 

Thanks for looking.

 


 

Wednesday, March 6, 2013

Storm Wardens - Second Update


Terry:
 
Storm Warden update-  sorry, no pics this time, still waiting on camera.  Hopefully by next post; this update we are talking army composition. 

Storm Wardens 1500 points initial army list.

So we decided to create 1500 point armies to start, and we can add to them over time.  My initial list is:

HQ-Turin MacLeod- counts as Tycho.  Can use either version of Tycho, depending on opponent.

TP-Assault Squad- 5 Marines and Sgt. One plasma gun.  Razorback with Las/Plas.  Scoring unit.

TP-Assault Squad- 5 Marines and Sgt. One plasma gun.  Razorback with Las/Plas. Scoring unit.

TP-Assault Squad- 9 Marines and Sgt.  Two Melta Guns.  Scoring unit.

TP-Assault Squad- 9 Marines and Sgt.  Two Melta Guns.  Scoring unit.

TP- Death Company- 5 Marines.

TP- Death Company Dreadnaught- with Heavy Flamer.  Can exchange Blood Fists for Blood Talons at no cost.

HS- Storm Raven- with twin-linked multi-melta

E- Shanahy- counts as Sanguinary Priest.  With jump pack.

This is close to 1500, I don’t have my codex with me, might have to shave off some wargear.

 

The idea is to push forward with the Death Company units in the Storm Raven for quick delivery to a vulnerable enemy-held objective.  After delivery the Storm Raven will take anti-flyer position.  Death company units will engage enemy, allowing jump pack troops to advance in support.  Razorbacks deliver Assault squads to nearer objectives, and take up defensive fire positions once the troops are delivered.  Assault squads take and hold objective.  Should things go badly my Jump Troops should be able to redeploy in support of my Razorback troops.  The Death Company guys will just have to cause as much damage as they can, in that instance, as there will be no way to retrieve them after delivery.

 

The army in general is very mobile, hopefully allowing me to pressure my opponents early and force them to react to my moves rather than implement their own plans.  The Death Company Dreadnaught comes with Blood Fists, your typical STR 10 AP2 Dread weapons, but can swap to Blood Talons, the Dreadnaught equivalent of lightning claws, for horde-style armies (Orks, Tyranids, Daemons, etc.).  likewise Tycho can be used in either of his incarnations, depending on which suits the opponent.

 

The next step would be to add another Shanahy, add some bolters to the Storm Raven, possibly some Sternguard and Devs for backfield support, and beef up the Death Company.  Another possibility would be to swap out Tycho for Dante, add a couple of Sanguinary Guard units, and go for supreme mobility.

 

 

 

Sunday, March 3, 2013

Chaos Marines for the Dark Prince - Third Update


Garrett:
 
Noise Marines – First game and Painting Progress

So I played my first game last week with the Noise Marine Army. I played against my friend Chad who was running Black Templars with Grey Knight allies.

 
 

Here was the list I ran at 1500

HQ –

Lord w/ Black Mace, Plasma Pistol, Sigil, MoS

7 Noise Marines – CC weapons and Icon of Excess (FnP), Champ w/ Doom Siren

Rhino – Dirge Caster

Sorc – MoS, Rank 2 w/ Biomancy and Slaanesh Lore

5 Noise Marines – 3 Sonics, 1 Blast Master, Icon of Excess (FnP), 1 Champ w/ Doom Siren, Rhino

Troop

6 Noise marines -  1 Blast Master, 4 Sonic Blasters, Champ

6 Noise marines -  1 Blast Master, 4 Sonic Blasters, Champ

Fast

Heldrake – Baleflamer

Heavy

3 Obliterators

5 Havocs – 4 Autocannons

Total 1496

 

I am terrible at Battle Reports but I lost 6-5 when his Emperor’s Champion unit made a run for the rear objective and had the boost from his Warlord ability. I will say this, it was a good win and Chad is always a great opponent. But man it was close.

That being said, the Noise Marines and Heldrake owned the game. He could not get out of his Rhinos at all for fear of being decimated. Any unit not in a vehicle was gone quickly. Tasty from Blood of Kittens is right when he says “the Blastmaster is the best weapon in the game.” It very much is. I tried to get rid of the Land Raider in Turn 2 when my Oblits came down and hit it with everything I had. Sadly it survived and worked as a roadblock for most of the game. I made the mistake of being too static and not moving my troops fast enough. I also always put an objective in the middle of the board (we had 4). I need to stop doing this as he was able to contest with what was left of his Grey Knight Termies.

Overall, the battle was awesome. For the army I am thinking of ways to change up some areas. I do think the Lord may have to switch out that Expensive as Hell Black Mace for the Burning Brand and a Lightening Claw, but I have not decided yet if that would work better? I think it will, since he is in a CC unit with a Doom Siren as well. 2 templates at AP3 going off before an assault at I5 for NM is pretty sick.

 
 
I love playing the sacred number 6…but am nervous on unit size. I did bring 18 cultists as a meat shield. I also will be planning 17 Daemonettes with a Herald (18) if the rumors are true, I’ll pick up the Daemon Codex first thing Saturday morning.

Saturday, March 2, 2013

Updates From Khorne ... 2



Jeff:


Kharn
 
 
Rhino APC
 
 
Raptors
 
 
Hellbrute
 
 
Fiend
 
 
 
 
 
 
 
 



Tuesday, February 12, 2013

Storm Wardens - First Update


Terry:
 
 
OK, this my first real Storm Wardens blog entry, and it's mostly going to be about my design plans, and what bits I will be using for these conversions.  Since I am basing the Storm Wardens on the Blood Angels, I will be starting with building two squads of ten assault marines without jump packs (those will come later).

 

I am using space marine parts from all of the GW range, and additionally I will be adding some aftermarket bits as well.  Also, I invested in matching bases, to create uniformity without distracting from the overall army look.
 



Storm Wardens are sort of Celt-y and Welsh-y, so I will be using one of my favorite motifs, Celtic highlanders.  They traditionally wield claymores, and claymores can be either one-handed, basket hilted sort of blades, as well as the more popular two-handed greatsword type.  I will be using both, my one-handers using Grey Knight halberd blades, and the two-handers using a variety of cool plastic swords I have collected over time.

 

I would like to give each of the characters some tartan, but we shall see how well my skills can pull that off.  Failing that, I will use furs and other barbaric totem-y things to accentuate the Storm Warden feel.

 



My characters will also use helmets and/or backpacks from aftermarket companies as well, to give them a sense of difference from the rank and filers., and my Jumpers will use an aftermarket jump pack as well.






Storm Wardens are glory seekers, so I will be using that to replicate the blood thirst and aggressive feel of the Blood Angels.

 

I also commissioned custom shoulder pads from Shapeways.  These are important because, while I want each model to feel unique, I also want the force as a whole to have a unified feel, so matching chapter shoulder pads will go a long way towards that.

 

The other shoulder will have a unit badge on it, Assault, Tactical, Elite, etc. , with a coupe of “special” shoulder pad styles for my characters and the Conall Cearnach, which are my Sanguinary Guard.

 

That's all for now, next step is to paint up several color test models using various methods, and then to pick the one I want to use for the army, and the next entry will detail that step.

Monday, February 11, 2013

Chaos Marines for the Dark Prince - Second Update


Garrett:

 
Chaos Space Marines - The Emperor's Children


So I have finished the first unit of the Emperor's Children army I am building. Right now at 1500 points it is a Unit of Noise Marines with the following build:

 
HQ - Chaos Lord (Mark of Slaanesh, Black mace, Sigil of Corruption, Plasma Pistol)



 
7 Noise Marines - Close Combat Weapons, Icon of Excess, and a Champion of Slaanesh with a Doom Siren.  They will ride in a Rhino with a Dirge Caster on it.

 



The marjority of my army is very shooty. With Noise Marines getting the Blastmaster fix I plan to run 3 more units of 6 Noise Marines with Sonic Weapons and Blastmasters.

 
I did want a very strong assault unit and so the CC squad was the way to go. As Fearless Marines with Feel No Pain and striking on I5 with the Lord going on I6 I think they will do well.

Once the army goes up to 1850 or 2000 this unit will be increased to 10. Although I am not sure they will carry the Lord at that point as he may be on a Steed of Slaanesh with spawn or a bike squad.

 
Overall I am pretty happy with how they converted over. I used a lot of swords from the Raptors box set as they look very cool. The Black Mace is from the Chaos Knights box set and makes an excellent weapon for a Lord in regular armor. Hope you guys like the pics.

Monday, January 28, 2013

Knights of the Sepulchre - First Update

Joe:

As a special chapter of the Inquisition, the Knights of the Sepulchre, or Sepulchre Knights are hunters and guardians of corrupted gene seed spread throughout the galaxy.  The chapter is separate from their brethren and only answers to the Inquisition, specifically an Inquisitor Lord.  The Inquisitor Lord commands his legion from the battle barge, "Relentless," supported by several battle cruisers of the Inquisitional fleet, "Blackfire."
 
 
*1500 pt list.



 
Base Coated Marine.

Detail Painting.
 
After washing. Still needs to be dull coated, based and decaled with chapter and squad markings.
 
 
 
Veteran Sgt w. Combi Melta.
 
 
 
 
SM Librarian Front.
SM Lib. Back.
 
 
 
SM Term. Lib.
SM Term. Lib. back.
 
 
 
Dred 1. (Not in 1500 pt list)
 
 
Dred 2. (Not in 1500 pt list)
 
 
2 Rhinos.
 
 

Razorback.
 
 
 
*Predator is pictured in 1500 pt shot at top of post.
 
 
 

 
LR with all variants and several Dred arm combinations. (Not in 1500 pt list)
 

 
1 of 3 Objectives.
 

Wednesday, January 23, 2013

Chaos Marines for the Dark Prince - First Update


Garrrett:
 

Chaos Space Marines - Emperor's Children
 
 
First are some of the Cultists. I plan to run them in units of 18 to keep with the sacred numbers.  I know GW is trying to do away with this, but I am a purist.
 



The Noise Marine Units actually might play better with the sacred number of 6 now that the update has been made for Blast Masters.  I also have added an Icon to two of the Noise Marines. These will be used as Icons of Excess if I want too.  Converting the Noise Marines I really liked the heads of the new Raptors models and used those. I also used the Dark Angels Robes, because I want the army to have a very Cult feel to it.
 



I included a Picture of my first painted model which will be my 1st Chaos Lord. I gave him the mace from the Chaos Knights set to use as a possible Power Maul or Black Mace.
 

I want to run him in a assault style unit with either Noise Marines or Chaos Marines with the Mark of Slaanesh. Going in at Initiative 5 on assault is always a good thing. I am not sure how they will perform, but I love the idea of a highly skilled Duelist Cult of Slaanesh which is what I am going for with the unit.
 

Last I included the Helbrute. I am very doubtful he will make it on the board much do to his bigger brothers in the Maulerfiend or Forgefiend, but we will see.


Overall this is the first steps on the army. I will post early next week on the possible lists I plan to run. I am working on many variants for 1500, 1850, and 2000.

 

Cheers Everyone.

Tuesday, January 22, 2013

Tuesday, January 15, 2013

Sneak Peek


Joe:

Here is a quick post to show what I am putting together. I will add more specifics and details soon. I am still hashing out lists vs. the models I have base coated.

Behold, the Knights of the Sepulchre!
 
 
 
 
 

Tuesday, January 1, 2013

Status Report: Genesis

Joe:  I have played 40K for about 12 years now. I am primarily a Space Marine player, but over my time in the hobby and my love of modeling, I've collected many armies including, but not limited to Imperial Guard, Chaos, Demons and Tau. I started with Dark Angels, went to Imperial Fists and now, I am creating a unique chapter called the Knights of the Sepulchre. They are "collectors of corrupted gene seed" and will eventually employ Grey Knight allies. I'll get into more details in time. Thanks for stopping by.

Garrett:  I have been paiting miniatures ever since my first trip to the game store in 1979. Fast Forward a few years and I really began playing Warhammer heavily in the 1990s with Brettonia and Savage Orc armies. After playing video games way too long at the turn of the century, I got back into tabletop in about 2008 starting again with Warhammer 40K. My son wore a Warhammer Online hat to his day care and I happened to run into a father who played 40K. It was back to the addiction. Over the past few years I have built a Space Wolf and Ork army. Now with this new Blog I am going to be working on Chaos Marines, Emperor's Children to be exact. I have seen so many Chaos armies and with the new rules, there is a ton of Nurgle and Khorne running around. So the Dark Prince and I had a chat, and Emperor's Children it is. Our group plays in Ny and NJ. There are a lot of us. Time is always against us with our jobs and families. However, 40K is just too much fun and I am very psyched to convert, paint, and field a kick ass Noise Marine army. Cheers Everyone!

Terry:  Hi,  I'm Terry and I am the resident lazy sumbitch.  I'm 46 years old and I have been playing 40K since the beginning, back in '87.  I worked for GW as manager in the NYC store for a couple of years, and in that time I got to meet and learn from a TON of great artists and players; people like Tim Lison, Bobby Wong, Victor Hardy, Jason Morales and Trent Nighman.  So my working knowledge of modelling and painting is pretty solid, but I confess to being HORRIBLY slow and I could probably stand to get more hours in to sharpen my techniques.

My gameplay style is sort of a cross between fluff-monkey and competitive tourney player, meaning I try to put together competitive lists that still maintain the army's flavor.  I have owned and played many armies over the six editions, but recently I culled my collection down to Space Wolves and a Storm Warden army that is in progress.

The Storm Warden project has consumed most of my 40K times recently, it's an assault-heavy army based on Blood Angels rules and Deathwatch the table-top game fluff.  Given 6th Editions castrating of the assault rules, my army is a little bite-less right now, but I figure by the time I get two thousand points built and painted the Blood Angels rules will have come out, and they will get a little bite back.

I have a few articles in the works, mostly talking about the design and building of the Storm Warden figures, I used a lot of alternative parts from various sources, and I will see about getting some decent photos of the army as it comes along.

Jeff:  I have been playing Warhammer in some form or another since about 87ish, I remember shoveling snow for money and hitting the mall right after and bought my first minis; a Citadel blister of skeletons. They were lead then but the hobby as a whole has come a long way. I have gone through some different chapters with armies and such and Warhammer is still in my heart but 40k to me is where it is at. I love the fluff and have read and/or listened to so many of the black Library stuff it has felt as though I know the galaxy from a different view.

I have my old favorite the Black Templars, and am eagerly waiting for a 6th addition codex, Death Guard and World Eaters come in next, and then my back burners projects are Red Scorpions and Salamanders. I love both painting and Modeling and think myself to be pretty good at both. I am always ready to induct new people into the cult of the 40k verse. Play for fun and love the spirit of the rules more than the rules themselves sometimes J Only in death does duty end!!!!